Chako is my graduation project, done in 2008. It was a multi-disciplinary project: First I've designed a series of fabric and plush characters. Using photos, I was able to animate and use them as characters inside a playable prototype of a platform game.
The team was very small, I created all the artwork (characters, animations, backgrounds, tilesheets) design document and two friends/volunteers coded the engine on XNA, using Farseer 2d physics framework.
The playable prototype used to run on Xbox 360, but not anymore because XNA isn't supported anymore. And we've lost the source code :|