





Webcore Games developed and released the original Minihunt game in early 2010, for Android mobile phones. I was asked to update interface assets and background art for a tablet version. So I made changes at information architecture and interface rendering. As part of new art direction, I made a set of 20 in game backgrounds divided into 4 "worlds" or themes. Besides, the use of these new backgrounds is a way to communicate progression to player. Original characters and cutscenes were kept from 2010 version.